Ff7 where is temple of the ancients




















They fixed this in subsequent version of the game PlayStation 4, etc. The treasure chest in the center of the Temple of the Ancients maze cannot be obtained until later on in the game shown at the bottom of the screenshot below - ignore it for now. Travel back down to where the second purple creature went through the doorway to continue the game. The next area of the Temple is a pathway that has a number of large boulders rolling from the right side of the screen to the left. In order to successfully make it down this pathway you have to time it so that Cloud fits into the small hole in the rock.

The holes land in different areas each time so you cannot plan to stay in the same area as where the previous rock landed. It may take some practice to nail down the timing. A video is included below to help demonstrate the timing:. Aeris will take you back to the glowing pool after you make it to the end of the passageway for some more dialogue. The purple creature will reappear at the end of the passageway after the short cutscene is over allowing you to refill your HP and MP and save your game.

Go down the stairs when you are ready to move on. You will be given control of a very large clock in this room. You can use the Button to push time backward, use the Button to speed time up and press the Button when you are ready to move towards the next room. Each of the hours 1 through 12 is a separate doorway that you can travel through that either leads to a treasure or a battle. You can walk along the hour and the minute hand but be careful because the second hand can knock you off the pathway if it crosses your path.

Most of the pathways lead to battles or empty rooms - the ones that lead to some kind of treasure are listed below:. If you get knocked off the clock by the second hand, which circles the clock and can hit you, you will be thrown into battle against two Ancient Dragons that are not too difficult to defeat.

You will then get access to a treasure chest that contains a Nail Bat weapon for Cloud which has no Materia slots but has very high attack power and is worth picking up especially for the Wutai side quest if you have not done it already. You will reappear in the labyrinth section of the game through the doorway that previously had a magical barrier blocking it and will have to run all the way back. It is recommended that you fall off the clock just for the purposes of picking up the Nail Bat.

Make sure that you grab the Princess Guard for Aeris. It has extremely high attack power compared to some of her other weapons. It is actually her Ultimate Weapon and is the first Ultimate Weapon that you are likely to receive in the game. Check out the Ultimate Weapons section for more information, however, be aware that you cannot obtain any other Ultimate Weapons until much later in the game.

And also make sure that you do not leave without picking up the Ribbon as this is one of the most important and useful Accessories in the game. You need to go through or be waiting at the door that the creature is going to come through. Start off by traveling to the bottom floor to pick up the Work Glove - you can do this by finding an area on the left side that allows you to jump down by pressing the Button.

The Work Glove is another weapon with no Materia slots but high attack power stats. Use the map below to help you find out which door the creature is about to come out of after he goes through one. The number in the middle of the doorway indicates which doorway the creature is about to come out of. So, for example, if the creature goes into the doorway on the top-left side of the screen it will come out through doorway number 5. Make sure that your team is fully rested and healed and that your Materia is properly equipped as you have two boss battles coming up.

The first boss fight against the Red Dragon is not too difficult. After being knocked off the clock three times, a flag is turned on which changes it to the version of the puzzle the player can control. This flag is always on in other versions of the game, so if the flag was turned off via hacking, the original version of the puzzle can be played on the other versions of the game as well.

If the player is knocked off the clock, they will fall into a room and have to face two Ancient Dragons in an attack from both sides. Upon completing the battle, they may access a treasure chest containing the Nail Bat. They must then navigate back to the clock puzzle to proceed. About halfway through the maze, there is a room with a chest containing the Silver Rifle and also a little man which to talking twice with him can help the party out by restoring their health, and serving as a save point.

He also has a small item shop. This version is also in Final Fantasy XV playable in the music player. The majority of the lines of explanation were not translated for the English version of Final Fantasy VII and can only be found in the original Japanese version. Sephiroth explains that during the times of the Ancients there were beings created by the planet that sealed their life energy in materia. It is suggested the creatures that protect the temple were created by the planet, and it could be assumed the Red Dragon turns itself into the Bahamut Materia upon defeat.

The spirits protecting the temple have forgotten how to speak, but in an earlier version, the spirit in the room where the player can first buy items from it spoke with an accent that sounded like it was from a rural Japanese area, saying "welcome" and "come again. The challenge lied in memorizing the time interval each option corresponded to, as they did not point out the exact amount of time that would move.

If the player stands on the hour or minute hand when the second hand moves across the one Cloud is standing on, the player will fall down the hole. In the original Japanese version falling three times would give the ability to move time precisely. In all later released, including Final Fantasy VII International , this second method is activated by default rendering the more difficult puzzle unused in these versions. The weapon and armor Aeris has equipped at the end of Temple of the Ancients visit are lost.

Her materia and accessory return to the player's inventory. The safer moment to unequip Aeris's unique weapon and armor is just before fighting Demons Gate. The last possible moment to de-equip her is actually after the boss battles, so the player can still equip her the best gear and swap them out before they are gone, however, the window of opportunity is narrow: it is possible to open the menu during the moment Cloud lunges at Aeris at the bottom of the pit exactly after Aeris says "It's not your fault" to Cloud.

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Temple of the Ancients. Edit source History Talk 2. Skip section. Sephiroth appears before the party. Spoilers end here. You can help the Final Fantasy Wiki by expanding it. This section about a location in Final Fantasy Airborne Brigade is empty or needs to be expanded.

This section about a location in Final Fantasy Record Keeper is empty or needs to be expanded. This section about a location in Final Fantasy Brave Exvius is empty or needs to be expanded. Now that you have the Tiny Bronco, the game gets a bit less linear.

You can, and should, explore stuff! Time to head to the firm land again. Just about every random NPC you find will babble something about Sephiroth's whereabouts anyway. In Bone Village a village on the northern continent, a big dinosaur skeleton sticking out of the woods ; you arrive there by traversing the waterways northward, the guys working there have seen Sephiroth looking for the "Keystone," except that apparently some rich guy has it.

Go back down the western seaboard and you'll see a river that cuts across the middle of the continent past the Gold Saucer. The guy at the weapon shop on the peninsula east of Gold Saucer and east of Gongaga was the previous owner, and he tells you that the stone was sold to Dio, owner of the Gold Saucer. Head back to Gold Saucer to retrieve the Keystone. In order to do that you'll need to go back through Corel. Do not use the Buggy again to cross the quicksands, this will only bring you back to the desert outside Corel Prison.

Head to the Battle Square, you'll find that Dio has a showroom full of really weird things consisting of trophies, trinkets, and the Keystone. Dio shows up, and won't let Cloud borrow the Keystone unless he fights in the arena. Basically, this is one-on-one fighting against all sorts of weird critters, with a random handicap between the fights. For details, see the Battle Square guide , though you won't need the guide much in this fight: after all, there's only one possible prize this time.

The goal here is to survive at least one fight. Just keep defeating monsters as long as you can stand up. If you get wiped out in the first fight, Dio will let you try again. After a successful fight, Dio gives you the stone.

When you go to leave, you find that the cable car is busted. Luckily, Cait Sith knows the hotel owner. There's a brief cutscene where Cloud and the rest try to recap exactly what you're trying to accomplish next and what strange mystical things we've learned of the Cetra. In the middle of the night, one of your party members shows up.

Which party member depends a lot on who you've been treating best over the course of the game. If you've constantly worried primarily about Aeris, she shows up; if Tifa, she shows up.

With a little bit of trickery, it's possible that Yuffie or Barret will show up, both of which have amusing dialogue in the following scenes. Now, it's time for a little bit of romantic and silly fun.

The first stop is the Event Square: here, you'll end up acting in a play. It really doesn't matter what dialogue choices you make, just pick the ones that seem like good ideas at the time. The results are usually exactly what you expect them to be. Next up is Round Square. If you didn't try this before, you can make Cloud look in different directions with the movement buttons.

Your companion will tell a lot of interesting things here. The date ends when you see Cait Sith making off with the Keystone. After a little bit of chasing him around the place, a few things become apparent: he just handed the Keystone to the Turks and he has Marlene as a hostage. After a bit of dialogue, you end up back in your hotel room.

Be sure to check the wardrobe for an Elixir. It's time to head out of the park and to the Temple of the Ancients. Your team consists now of Cloud, Aeris, and one more lucky winner. Along with the recommended level, you should seriously consider getting the Big Guard Enemy Skill if you don't have it yet.

A good spot to train at this moment would be the island with the Temple of the Ancients itself. You can't miss it, once you get going with Tiny Bronco; go southeast of Gold Saucer and follow the island chains, at the end there's a big island with a forest and a pyramid in the middle.

Of course, the pyramid is the Temple of the Ancients.



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